The online world is inhabited by many others and it's not uncommon to find your landing or takeoff overlapping with some other player's. The cockpit modelling is extraordinary - you can pan and zoom around and a lot of switches and controls can be activated and controlled by touch. Here I'm doing a flyby over Gatwick (probably) in HUD mode, with all information overlaid, albeit hard to see against detailed views. Loads of structure detail in supported countries and areas. I loved the way you can jump between aircraft, locations, and conditions, with 'Start' on the home menu always jumping back into 'reality'. Planning a flight, here trying landing at London City Airport. Information is at the top, camera and views are on the 'view' control on the right. Screenshots Aerofly FS 2021īuzzing a city in an old WW II fighter bomber! The interactive cockpits are modelled well for each of the 23 available aircraft.īack to a modern Cessna and plaing with the interface and camera views. Which is way too many for a humble web feature, so I've picked the half dozen or so for each that are most interesting, pretty, or representative, along with comments. auto-pilot!), I captured about 20 or 30 screens for each. During gameplay and testing (hard work, but someone's got to play these games - they're not going to fly themselves. The table above is your main reference point here in terms of comparison, but before I deliver my own verdict(s) I need to present a truckload of screenshots, by way of illustration. (By the way, if you're an enthusiast for any of the above games and I've got any of the stats or features wrong then do please get in touch - these are huge and complex bits of software and there's no way I could exercise every last option!) Yes, via Home screen, all previous flights are recorded! Terrific. Intuitive and clear, but slightly fiddly (small touch targets) Simplified, can be hard to see icons against landscapeĮasy and full, always clear against scenery Limited to major controls, throttle, flaps, etc. Thankfully, three of the titles are available as free trials, so there's a lot of flying and playing that you can do before you decide on a winner and feel obliged to dip into your wallet. I should also note that this is all just a snapshot in time - all four applications are constantly being improved, not least server-side, with new scenery, liveries, objects, and so on. But slap in the middle there's a choice of (at least) four major mobile flight sim systems, within which you can traverse most of the sim continuum.Īs a gamer and reviewer I'm in this category, not using all the features, but also wanting to appreciate more than the very basics, which is partly why I was 'Pro' for most of what you'll see below. Occasional flight sim players won't be too bothered about the finer details, while hard core sim fans will already be set up and will know all this already. In between these two extremes there's me - and probably you, reading this article. Note the word 'casual' above - with flight simulators, there's an entire spectrum from a simple flight in a Cessna or Airbus to enjoy some scenery and 'being up there', to life-enveloping realism where you take ostensibly a real commercial flight from gate pushback through ATC (Air Traffic Control) and then multiple hours of real time flight, to landing in a planned destination on ALS approach. I should perhaps declare some parameters and disclaimers here.
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