![]() Use revision clouds to indicate design areas that have changed in a project. Specify Revision Cloud Numbering by Project or by SheetĬhoose whether revision cloud numbers start with 1 for each sheet, or start at 1 at the beginning of the project.Remove a revision and all of the revision's associated clouds and tags from the project. When you change the sequence of revisions on the Sheet Issues/Revisions dialog, the number assigned to each revision changes accordingly. When you later add revision clouds to a drawing, you can assign the revision to one or more clouds. ![]() When you revise the building model, enter information about the revision in the project. Whether you select to number model revisions per project or per sheet affects the numbering of revision cloud tags. Video: Revision Numbering By Project and By Sheet.Use the revision workflow to track changes in the model. When working on building projects, you must often make changes to meet client or regulatory requirements. Track revisions with a variety of numbering patterns. About Revision Cloud Numbering (by Project or by Sheet)īefore entering information about revisions, carefully consider how you want to number revision clouds on sheets: by project or by sheet.Fruitful Endgame with Even More Challenges – With six difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually – even after you “beat” the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.Use a title block that includes a revision schedule to display a revision schedule on a sheet.In ASTLIBRA Revision, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with. The plot keeps twisting as characters growing in an ever expanding world Classic themes like time travel and tons of spoilers are all custom-made with the developer’s own style. Combat and Story, Why Choose When You Can Enjoy Both – 14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work.Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options. Multiple Ways to Build Your Character – A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way.Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story. Fight God-Like Bosses Battles – Battle ferocious bosses throughout the story, each with their own set of attacks and challenges.Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances. Back to The Golden Age Of JRPGs, with Side-scrolling Action – Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen.Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate. Travel Through Unfamiliar Worlds – Explore a vast, dangerous, yet beautiful world.And now, with multilingual support, ASTLIBRA can be enjoyed by entirely new audiences across the world!ĪSTLIBRA Revision also includes a brand new postscript chapter “The Star Eaters.” DX Library developer, Takumi Yamada, has brought high-resolution, widescreen graphics into the fray, while graphic designer Shigatake and illustrator Haku Tatsufuchi deliver stunning character and monster art refinements.Ĭharacter controls, core mechanics, Event Skip, KARON My Set, music loop specs, and direct synthesis from recipes have also been redesigned. In addition to the new content, the existing game has received a further, beautiful layer of polish. Get ready for all-new skills, additional dungeons, and more mysterious secrets! ASTLIBRA Revision is a video game developed by KEIZO and published by WhisperGames.ĪSTLIBRA Revision is the full-length version of ASTLIBRA, a side-scrolling action RPG, with newly updated mechanics and content.
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